/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

////==============================================================================
//#ifndef _CTILE_H_
//    #define _CTILE_H_
//
////#include "Define.h"
//
////==============================================================================
//enum {
//    TILE_TYPE_NONE = 0,
//
//    TILE_TYPE_NORMAL,
//    TILE_TYPE_BLOCK
//};
//
//enum {
//    ANIMATION_STATIC = 0,
//
//    ANIMATION_BOTTOM_DYNAMIC,
//    
//    ANIMATION_OVER_DYNAMIC,
//
//    ANIMATION_BOTH_DYNAMIC
//};
//
////==============================================================================
//class CTile {
//    public:
//        int     TileBottomID;
//        int     TileOverID;
//        char    TypeID;
//        char    Animation;
//    public:
//        CTile();
//};
//
////==============================================================================
//#endif
